![]() ![]() Everywhere you haven't explored is blocked off by stuff you don't have, except for the path to one of the items you need. In your exploration of the hack, you are bound to hit some kind of progression chokepoint. This hack has really good flow with its movement, and its openness makes the world fun to explore, but it may also be the hack's greatest flaw. Read More So there's a lot of good things about this hack, but I also have some issues with it too. Well even with all my negative points this hack was still able to amaze me at times, which allows me to still rate 4 orbs. Sometimes I explored parts of an area expecting to get a specific item, just to get another useless missile tank or a completely different item, which unlocks progression somewhere on the other side of the map. But that also leads me to my next problem, the item placement feels like a randomizer, funny enough there is a randomizer built in. Given, many items can be skipped and, as far as I know, the hack can be beaten without ever grabbing morph. For exploration this hack is fantastic but at a cost of any direction. It is hard to find a proper path of progression at points. My problem is that the hack just feels like a lot of good ideas were just stitched together resulting in me just wandering around in the world without any real goal. This hack has so much good stuff in it and I really want to like this hack. Read More (Dont remember my stats, might do another playthrough at some point.) Only one problem: you still have to find it, and you're not going to have a good time without Charge Beam, also just about as stupidly hidden within the muck of a "broken lamp" passage a room prior.īeyond all that, if you're an elite player I understand this hack offers more options for replayability than your typical SM hack, so props for that too. Underwater suitless is in fact required for the "intended" sequence of major items, but the moment you find Gravity Suit the hack is promptly blown wide open for the taking, making most threats rather unthreatening. I can't in good faith give this hack five stars because the non-linearity lends to a rocky start of your first playthrough, your efforts to plumb Duper's Zebes surrounded on all sides by threatening sidehoppers, heatruns, and water - it will be just as frustrating as mine for the first couple of hours, guaranteed. Expansions not so much but I'm not amused by the concept of half e-tanks, even if it does lend to seeing them all over the place. This is because of heavy similarity with Vitality, in the granularity of exploration you must apply in order to acquire what veterans of Super Metroid these days consider "optional", the biggest offender in this case being beams. I wouldn't say it's actually super duper, maybe just super. Thanks for the great hack to all responsible, it was impressive to say the least. My biggest complaints would be I think it's a little too open for my liking given the progression still really hangs on finding a suit, or at least for me it did. Clearly this is meant to be enjoyed by speedrunners, which isn't surprising given PB's purpose and Dalton's other hacks Super Metroid Grand Prix 1/2, but it's still a fun playthrough as an exploration hack. Metaquarius really polished it up and added some cool features to make this one of the best hacks available and a great addition to the Project Base legacy. I was really happy to see this completed because after playing through the incomplete hack I could see the potential was clearly there for something excellent. Project Base 0.8.1 is pretty unreal and it's an excellent first hack to have utilized it's features. For area-randomized seeds, the Tracker can also be used in a simpler way just to help you keep track of the area connections without any additional help.Read More It's Super Duper alright. Even better, you can use the interactive Item Tracker to help you as you play along. ![]() To help you find your way in these sometimes not so easy randomized ROMs (aka 'seeds') you will be able to use a Solver, to estimate the seed's difficulty or have a full spoiler log. It is Very Adaptive to all skill levels, and you are guaranteed to be able to finish a randomized ROM, granted that you create your skill preset, or use a standard one in your range. Here, you will be able to generate as many VARIAtions of Super Metroid as you want, by Randomizing Item locations, and even the connections between the main Areas! If you're not an uberskilled speedrunner, have no fear, neither are we. Welcome to Very Adaptive Randomizer of Items and Areas for Super Metroid ![]()
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